This update addresses a large batch of feedback from early beta testing, with a focus on usability, navigation flow, and booking clarity.
UI & Navigation
Wrestler contract negotiations now allow direct wage input instead of fixed step values.
Returning from a free agent or wrestler profile now preserves your previous list position and sorting, instead of resetting to the Industry screen.
Reduced jarring behaviour when confirming wrestler signings while in fullscreen mode.
Fixed issue where signed wrestlers showed “N/A” in the company column on the full wrestler list.
Event name field on the event creation screen now properly accepts
Booking & Events:
Improved drag-and-drop responsiveness on the booking screen, with better handling for trackpad users.
Expanded access to wrestler information from the booking screen, making roster management during booking more intuitive. (Slight bug still present with alignment showing twice instead wrestler push which will be addressed)
Auto-generated match flow remains available and has been refined for smoother results.
Storylines & Rosters
Storyline creation now correctly filters available workers to your active roster, rather than showing every worker in the database.
Improved general clarity around which workers are eligible for storylines and bookings.
General Stability & Polish
Dashboard layout and navigation flow refined based on early tester feedback.
Multiple small UI and logic edge cases resolved during live playtesting.
Long-term save testing continues, with no critical issues reported during rapid show booking.
To do:
Improve clarity around segment order, making it clearer where the main event and other segments run on a show.
Clarify the flow after scheduling an event, ensuring players are guided correctly into booking the scheduled show rather than unintentionally advancing time.
Add additional match flow options, including improved support for battle royals and elimination-style matches.
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This patch reflects direct beta feedback and is part of the ongoing effort to stabilise and polish the core experience ahead of early access.
More updates to follow.